Darwinia: Game Over?

I finished Darwinia today. It was shorter than I expected. Not a lot shorter, but still… I expected more. Overall it was fun. I wish there was an easy way to generate random maps, or to play pre-built levels over and over. Maybe there is, and I just haven’t found it yet. The gameplay reminds me a lot of StarCraft, one of my all time favorite games.

Darwinia on the other hand isn’t nearly as good as StarCraft. The biggest difference is that Darwinia doesn’t have any multiplayer. There are rumors that it’s being worked on, but that’s all. Darwinia also lacks the complexity in number of buildings and units that StarCraft had. I’m not sure that’s necessarily a bad thing. Go only has one type of unit after all, and it’s still fun.

What I’d like to see in a future version of Darwinia, should one exist, is a higher level of strategy. The levels in Darwinia are groups of island’s called locations. These locations are linked together with portals for moving energy, troops, materials, etc… As the plot advances, you need to take over more and more locations to build up your army. It would be great if you could play in multiple locations at once. You could start some mining or something in one location, pop over to another to build up troops, and then return to the mines to fight off invaders. This type of a strategy game mixed with a multi-player mode would make a seriously great game.

Whatever the guys at Introversion come up with next, I’m sure it’ll be good. I’m sure that with each game they are gaining the experience to make the next better. I look forward to seeing what the come up with next.